Thievery
VR Action Escape Room
An action-filled escape room puzzler with focus on realism so it contains everything from an episode of Popeye to a shoot-out with a helicopter.

VR Learning Experience
This was my first real venture into VR and it taught me a lot about developing a game for the platform:
- Spatial interaction design
- Comfort and motion considerations
- Immersive audio design
- Performance optimization for VR
Features
- Realistic interactions
- Cinematic moments
- Puzzle solving with physical mechanics
- Action sequences
Assets pipeline
Most 3D assets were premade but had to be processed for my game.
Modeling
Adapting models in Maya for VR. Modelling drawers, doors, handles, inside of objects and simple objects.
Windows panes was pre shattered in Blender.
Textures
UV mapping, texture if needed, creating colliders.
Unity
Add and configure joints and scripts to make it interactive with the engine. as well as custom game logic code like sound and particle material, inspired by CRYENGINE
Made in my one man team, from idea to finished product @ A nice company | Japan | 2017-2018
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