Security

Initializing

SND: ON
v2.0
2025
JK
Connect
All Projects
Playing
Video
2017-2018

Thievery

VR Action Escape Room

Original IdeaGame DesignLevel DesignProgramming (C#)PrototypingGraphic DesignSound DesignUI/UX DesignArt DirectionVFXProject ManagementProduct Management
Tech:Unity • Oculus Rift
Japan

An action-filled escape room puzzler with focus on realism so it contains everything from an episode of Popeye to a shoot-out with a helicopter.

Thievery VR action scene

VR Learning Experience

This was my first real venture into VR and it taught me a lot about developing a game for the platform:

  • Spatial interaction design
  • Comfort and motion considerations
  • Immersive audio design
  • Performance optimization for VR

Features

  • Realistic interactions
  • Cinematic moments
  • Puzzle solving with physical mechanics
  • Action sequences

Assets pipeline

Most 3D assets were premade but had to be processed for my game.

Modeling

Adapting models in Maya for VR. Modelling drawers, doors, handles, inside of objects and simple objects.

Windows panes was pre shattered in Blender.

Textures

UV mapping, texture if needed, creating colliders.

Unity

Add and configure joints and scripts to make it interactive with the engine. as well as custom game logic code like sound and particle material, inspired by CRYENGINE

Made in my one man team, from idea to finished product @ A nice company | Japan | 2017-2018

Enjoyed this project?

View More Projects