Hi, I’m Jason Kato
I'm into
Creative things
Games
Tech
Design
Retro
Future
I have experience working in cross-functional Scrum teams at enterprise companies, as well as independently developing games as a one-man team. I'm used to working on location, remote and abroad. My interest lies somewhere between retro and future, tech and design.


Portfolio


Laserix Puzzle Islands (iOS/Android)
Made by me in my one man team.
Featured on App Store
"New Games We Love" ❤




Thievery (VR)
An escape room, made by me.




Slot Fighter (iOS/Android)
A slot made by me.


A Light Bounce (iOS/Android)
The less you do, the higher you score.
Another game made by me from idea to release.
BMW 330i 3D model
Portfolio

At Saab Training and Simulation I developed a military weapon training simulator, enabling trainees to fire replicas at a projected 3D environment.
Responsibilities included development on the client and host of the main product using Unity, designing and developing the scenario editor (including UX, prototype development, and product development), creating scenarios, and managing ad hoc customer needs.
Work was performed on-site in Sweden, in Czechia, and remotely with cross-functional teams.
Technical:
Programming (Unity, C#, Visual Studio), Scenario scripting, Adobe XD, Azure DevOps, Git (Sourcetree), Scrum.
Creative:
Product design, Prototyping, UI/UX design.
Management:
Component owner, Customer management.
Communication:
Swedish, English.
Saab Training and Simulation
| Sweden, Czech Republic, Remote | 2018-2021

Made in my one man team – Featured on App Store “New Games We Love”. Laserix is a relaxing light reflection puzzler where you catch gems by reflecting lasers.
Technical:
Programming (Unity, C#, Visual Studio), Maya, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, PR.
Communication:
Japanese, English.
Made in my one man team @ Anicecompany | Fukuoka, Japan | 2017

An action filled escape room puzzler with focus on realism and such it contains everything from an episode of Popeye to a shoot-out with a helicopter.
This was my first real venture into VR and it taught me a lot about all aspects of developing a game for VR.
Technical:
Programming (Unity, C#, Visual Studio), Maya, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, PR.
Communication:
Japanese, English.
Made in my one man team, from idea to finished product @ Anicecompany | Fukuoka, Japan | 2017-2018

A new spin on the slot. All game logic is done on the server.
Technical:
Programming (Unity, C#, Visual Studio, PHP), Adobe PS, Adobe Illustrator, Audacity
Creative:
Original Idea, Prototyping, Game design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, PR.
Communication:
Japanese, English.
Made in my one man team , from idea to release party @ Anicecompany | Fukuoka, Japan | 2017

A punishing but rewarding touch and swipe game in 2D where the player works in a rice ball factory and needs to sort rice balls by color.
Technical:
Programming (Unity, C#, Visual Studio), Illustrator, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, Testing, PR.
Communication:
Japanese, English.
Made in my one man rice-ball-making factory team @ Anicecompany | Fukuoka, Japan | 2016

A unique platformer where you rotate the world around you and the lesser you do the higher you score.
Technical:
Programming (Unity, C#, Visual Studio), Illustrator, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, Testing, PR.
Communication:
Japanese, English.
Made in my one man team, from idea to publishing @ Anicecompany | Fukuoka, Japan | 2016

Programming of a new online casino slot. Close collaboration with programmers, graphic designers, testers, backend, sound designer, scrum master and product owner. Team of 10 people working at Net Entertainment in Stockholm.
Technical:
Programming (Adobe Flash, AS3), Adobe PS, Jira, Subversion, Scrum.
Communication:
Swedish, English.
Net Entertainment | Stockholm, Sweden | 2013

Programming of a new online casino slot. Close collaboration with programmers, graphic designers, testers, backend, sound designer, scrum master and product owner. Team of 10 people working at Net Entertainment in Stockholm.
Technical:
Programming (Adobe Flash, AS3), Adobe PS, Jira, Subversion, Scrum.
Communication:
Swedish, English.
Net Entertainment | Stockholm, Sweden | 2013

I modeled a BMW 330i in 2006 as part of my examination. The model, originally rendered at 45min a frame, here recaptured in much better quality - in real time - thanks to Unreal Engine.
Shaders and environment provided by Unreal Engine.
Technical:
Autodesk Maya, Adobe PS, Unreal Engine.
2006, 2022

In collaboration with project managers, art directors and copywriters, several issues of an interactive digital inspiration magazine were created for Vin & Sprit / Pernod Ricard.
The work included content planning, content development, programming, animation and 3D modelling.
Winner of the Guldbladet 2009.
Technical:
Programming (Adobe Flash, AS2/3), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2009

Interactive banners was developed for Google Ads (former Google Adwords) that explained how to create an ad and showed what the result would look like.
Technical:
Programming (Adobe Flash, AS2), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2009

In collaboration with art directors, project managers and copywriters, I developed on multiple corporate websites for Skanska.
Technical:
Programming (Adobe Flash, AS2/3), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2009-2010

Development of web contests for LG.
Technical:
Programming (Adobe Flash, AS2), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2007

In collaboration with art directors, project managers and copywriters, I developed on multiple corporate websites for LF, a banking and insurance group consisting of 24 independent companies in Sweden.
Technical:
Programming (Adobe Flash, AS2/3), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2010-2011

3D modelling of wineboxes and flash development for chill out wine's website.
Technical:
Programming (Adobe Flash, AS3), Adobe PS, Maya.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2009

I developed web campaigns for SVT (Swedish Television) in collaboration with art director, project manager and copywriter.
Technical:
Programming (Adobe Flash, AS2), Adobe PS.
Communication:
Swedish.
Ottoboni Group | Stockholm, Sweden | 2008

Escape the rice ball factory, roll down the green hills, up the freezing mountains and watch out for the lava in the volcano. Unluck new abilities such ground bash, dash and air jump.
Onigiri is a 2D platformer controlled by swiping. With inspiration from games like from Super Mario Bros, Kirby and Metroid it was developed for Mobile (Android/iOS) but unfortunately not released. One day I would like to have the opportunity to complete it and release for mobile and handhelds such as Steam deck.
Technical:
Programming (Unity, C#, Visual Studio), Maya, Illustrator, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Graphic design, VFX, Sound design, Product design, UI/UX design.
Management:
Project, Product, Testing.
Communication:
Japanese, English.
Made in my one man team @ Anicecompany, 2016. Concept art by Ryo, Music by Hayato.

A continuation of A Light Bounce, a game I made for mobile, but in another style and with some different mechanics to make it easier.
Technical:
Programming (Unity, C#, Visual Studio), Adobe PS, Audacity.
Creative:
Original Idea, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Made in my free time, 2019

Generation of abstract patterns using sliders to change noise, shapes and colors.
Technical:
Programming (Unity, C#, Visual Studio), Maya.
Creative:
Art direction.
Made in my free time, 2022

As someone who appreciate timing and narrative flow I also appreciate editing videos sometimes. Here's a friend's and his, at the time, new girlfriend's vacation to Egypt, because why not edit other peoples vacations.
Technical:
Sony Vegas
Creative:
Video editing.
Made in my free time, 2013

A tricky original mobile puzzler.
Technical:
Programming (Unity, C#, Visual Studio), Maya, Adobe PS, Audacity.
Creative:
Original Idea, Prototyping, Game design, Level design, Art direction, Graphic design, VFX, Sound design, Product design, UI/UX design.
Work in progress. Made in my free time.

I ported my original Laserix that I had made in Flash (AS2), to Playstation Portable in Lua.
The process took just 1-2 weeks, first (and only) time I used Lua.
Technical: Programming (LUA), Adobe PS.
Creative:
Product design, UI/UX design.
Made in my free time, 2005
Awesome companies I worked at

Saab Dynamics - Training & Simulation
Saab is a Swedish aerospace and defence company, founded in 1937 with 18,000+ employees all over the world.


Net Entertainment
A supplier of digitally distributed gaming systems used by some of the world’s most successful online gaming operators.

Ottoboni Group
A bigger web agency in Stockholm, Sweden, that was later acquired.
&
Awesome brands I worked on





