Hi, I’m Jason Kato
I'm into
Creative things
Games
Tech
Design
Retro
Future
I have experience both from working at enterprise companies in cross functional scrum teams as well as indie game development in my one man team. I'm used working on location, remote and abroad. My interest lies somewhere between retro and future, tech and design.


Portfolio


Laserix Puzzle Islands (iOS/Android)
Made by me in my one man team.
Featured on App Store
"New Games We Love" ❤




Thievery (VR)
An escape room, made by me.




Slot Fighter (iOS/Android)
A slot made by me.


A Light Bounce (iOS/Android)
The less you do, the higher you score.
Another game made by me from idea to release.
BMW 330i 3D model
Portfolio

Unity development of a military weapon trainer mainly for NLAW and CGM4 where the user shoots with a replica against a projected 3D environment,
as well as responsibility for the development of the scenario editor. Work was done both on site in Sweden and the Czech Republic as well as remote.
Programming, Component owner, Product
& development, Prototyping, Scenario creation,
Customer management, UI & UX design
Unity, C#, Visual Studio, Adobe XD, Azure DevOps, Git (Sourcetree), Scrum
Saab Training and Simulation
| Sweden, Czech Republic, Remote | 2018-2021

Made in my one man team – Featured on App Store “New Games We Love”. Laserix is a relaxing light reflection puzzler where you catch gems by reflecting lasers.
Unity, C#, Visual Studio, Autodesk Maya, Adobe Photoshop
Made in my one man team @ Anicecompany | Fukuoka, Japan | 2017

Thievery, a VR puzzle/action/escape room in first person for Oculus Rift.
Includes everything from Popeye to weapons handling.
Unity, C#, Visual Studio, Autodesk Maya, Adobe Photoshop, Audacity
Made in my one man team, from idea to finished product @ Anicecompany | Fukuoka, Japan | 2017-2018

Programming of a new online casino slot Evolution. Close collaboration with programmers, graphic designers, testers, backend, sound designer, scrum master and product owner. Team of 10 people working at Net Entertainment in Stockholm.
Adobe Flash, AS3, Adobe Photoshop.
Net Entertainment | Stockholm, Sweden | 2013

Programming of a new online casino slot Evolution. Close collaboration with programmers, graphic designers, testers, backend, sound designer, scrum master and product owner. Team of 10 people working at Net Entertainment in Stockholm.
Adobe Flash, AS3, Adobe Photoshop.
Net Entertainment | Stockholm, Sweden | 2013

I modeled a BMW 330i in 2006 as part of my examination. The model, originally rendered at 45min a frame, here recaptured in much better quality - in real time - thanks to Unreal Engine.
Shaders and environment provided by Unreal Engine.
Autodesk Maya, Adobe Photoshop, Unreal Engine
2006, 2022

In collaboration with project managers, graphic designers and copywriters, several issues of an interactive digital inspiration magazine were created for Vin & Sprit / Pernod Ricard.
The work included content planning, content development, programming, animation and 3D modelling.
Winner of the Guldbladet 2009.
Adobe Flash, AS2/3, Adobe Photoshop
Ottoboni Group | Stockholm, Sweden | 2007-2009

Interactive banners was developed for Google Ads (former Google Adwords) that explained how to create an ad and showed what the result would look like.
Adobe Flash, AS2, Adobe Photoshop
Ottoboni Group | Stockholm, Sweden | 2009

In collaboration with graphic designers, project managers and copywriters, I developed on multiple corporate websites for Skanska.
Adobe Flash, AS2/3, Adobe Photoshop
Ottoboni Group | Stockholm, Sweden | 2009-2010

Development of web contests for LG.
Adobe Flash, AS2
Ottoboni Group | Stockholm, Sweden | 2007

In collaboration with graphic designers, project managers and copywriters, I developed on multiple corporate websites for LF, a banking and insurance group consisting of 24 independent companies.
Adobe Flash, AS2/3, Adobe Photoshop
Ottoboni Group | Stockholm, Sweden | 2010-2011

3D modelling of wineboxes and flash development for chill out wine's website.
Adobe Flash, AS2, Adobe Photoshop, Autodesk Maya
Ottoboni Group | Stockholm, Sweden | 2009

I developed web campaigns for SVT (Swedish Television) in collaboration with graphic designer, project manager and copywriter.
Adobe Flash, AS2
Ottoboni Group | Stockholm, Sweden | 2008

Escape the rice ball factory, roll down the green hills, up the freezing mountains and watch out for the lava in the volcano. Unluck new abilities such ground bash, dash and air jump.
Onigiri is a 2D platformer controlled by swiping. With inspiration from games like from Super Mario Bros, Kirby and Metroid it was developed for Mobile (Android/iOS) but unfortunately not released. One day I would like to have the opportunity to complete it and release for mobile and handhelds such as Nintendo Switch and Steam deck.
Unity, C#, Visual Studio, Adobe Photoshop
Made in my one man team @ Anicecompany, 2016. Concept art by Ryo, Music by Hayato.

A continuation of A Light Bounce, a game I made for mobile, but in another style and with some different mechanics to make it easier. Chicken was released for Android mobile / tablet.
Unity, C#, Visual Studio, Adobe Photoshop
Made in my free time, 2019

Generation of abstract patterns using sliders to change noise, shapes and colors.
Unity (HDRP), C#, Visual Studio, Autodesk Maya
Made in my free time, 2022

A tricky original mobile puzzler.
Unity, C#, Visual Studio, Adobe Photoshop, Autodesk Maya
Work in progress. Made in my free time.

I ported my original Laserix that I had made in Flash (AS2), to Playstation Portable in Lua. The process took just 1-2 weeks, first and only time I used Lua.
Lua, Adobe Photoshop
Made in my free time, 2005
My Resume
Unity (C#), Game development, Product design, Game design, Level design, UX, UI, Prototyping, Scrum, Git (Sourcetree), Azure DevOps, Oculus Rift, Mobile, VR (Oculus Rift, Varjo, Oculus Quest, Gear VR, Google Cardboard) Graphic design, Sound design, Autodesk Maya, Photoshop, Visual Studio, Testing, Product management, Adobe XD, PHP, MySQL, AS3, Davinci Resolve
Employments
Sr. System Engineer
SAAB TRAINING & SIMULATION - (2018/09 - 2021/09)Development of a military weapon training simulator where trainees fire replicas at a projection screen. Responsibilities included development in Unity of the main product’s client and host, component ownership and development for the stand alone scenario editor, scenario creation and ad hoc customer management. Work was done on location in Sweden and Czechia as well as remotely with distributed cross functional teams.
Indie Game Developer
ANICECOMPANY FUKUOKA - (2015/06 - 2018/02)Single-handedly developed and released several games for mobile (Android, iOS) and VR (Oculus Rift), from idea to finished product in my one man team.
English Language Teacher
SEIHA ENGLISH ACADEMY - (2014/02 – 2015/05)Planned and executed English classes to a total of 150 students 0-13 years old. Work included coming up with game activities and campaign work. I also took the initiative to develop a VR application (Gear VR) to test the students on what they learned.
Flash Developer
NETENT (2012/01 – 2013/02)Developed online casino games and maintained older ones for one of the market leading suppliers at the time. The work required extensive communication with people of different expertise and work cultures.
Flash Developer
OTTOBONI (2007/01 - 2011/08)Working at a web agency in Stockholm I created content such as a quarterly online magazine, campaigns, video players and banners.
Educations
Bachelor of media, Computer Game Development - Design & Programming
University of Skövde - (2003/08 - 2006/06)
Upper secondary school, Media and production program.
Virginska skolan - (1997/08 - 2000/06)
Other Educations
Japanese
Genki Japanese and culture school - (2010/08 - 2010/11)
Separate courses
University of Skövde - (2003/08 - 2006/06)
-Animation project (Autodesk Maya).
-Project in adaptive robotics.
Municipal adult education
Linköping (2003/01 - 2003/06)Umeå (2002/01 - 2002/06)
Military service
Linköping - (2001/01 - 2001/11)
Project Employments
Unity Development
Undesk (2022/05 - 2022/06)Unity development on a virtual office (PC/MAC).
Beta Tester
GRIN - (2008)Beta tester of the game Bionic Commando Rearmed (PS3).
Event Scripter
BAJOUM INTERACTIVE AB - (2006/09 - 2006/09)Work on the official Swedish Advent Calendar Game (PC).
Level Design
UNIVERSITY OF SKÖVDE - (2005/10 - 2005/12)Level creation for a Volvo S80 driving simulator.
Other Employments
Sorting Staff
Yamato Transport Company, Ltd. (ヤマト) - (2022/04 - 2022/09)Playing Tetris at a transportation hub to optimize packages footprint.
Telemarketer
MANPOWER BUSINESS SOLUTIONS (2004/08 - 2004/12)Telemarketing work during studies.
Awesome companies I worked at

Saab Dynamics - Training & Simulation
Saab is a Swedish aerospace and defence company, founded in 1937 with 18,000+ employees all over the world.


Net Entertainment
A supplier of digitally distributed gaming systems used by some of the world’s most successful online gaming operators.

Ottoboni Group
A bigger web agency in Stockholm, Sweden, that was later acquired.
&
Awesome brands I worked on





