Hi, I’m Jason Kato
I'm into
Games
Tech
Design
Retro
Future
With over 10 years of professional development experience in gaming, simulation, and entertainment, I have worked in cross-functional Scrum teams at enterprise companies and independently as a one-man team. Comfortable in both technical and creative roles, my interests span programming, game design, level design, UX design, art direction, production design and more.
Unity
Visual Studio
Photoshop
Maya
Figma
Twinmotion
After Effects
Substance Painter


A selection of my
Portfolio


Laserix Puzzle Islands (iOS/Android)
Made by me in my one man team.
Featured on App Store
"New Games We Love" ❤




Thievery (VR)
An escape room, made by me.
A deeper dive into my
Portfolio

Ground Combat Indoor Trainer | Simulation
Unity
Visual Studio
Adobe XD
Azure DevOps
GitHub
SourcetreeAt Saab Training and Simulation I developed a military weapon training simulator, enabling trainees to fire replicas at a projected 3D environment.
Responsibilities included development on the client and host of the main product using Unity, designing and developing the scenario editor (including UX, prototype development, and product development), creating scenarios, and managing ad hoc customer needs.
Work was performed on-site in Sweden, in Czechia, and remotely with cross-functional teams.
Support for NLAW (picture), CGM4 with different ammo and small arms.
A beautiful, informative and cool video showcasing the Scenario Editor.
Technical:
Programming (C#, Scenario scripting), Scrum.
Creative: Product design, Prototyping, UI/UX design.
Management: Component owner, Customer management.
Communication: Swedish, English.
Saab Training and Simulation | Sweden, Czech Republic, Remote | 2018-2021
All copyright belongs to Saab.
Responsibilities included development on the client and host of the main product using Unity, designing and developing the scenario editor (including UX, prototype development, and product development), creating scenarios, and managing ad hoc customer needs.
Work was performed on-site in Sweden, in Czechia, and remotely with cross-functional teams.


Creative: Product design, Prototyping, UI/UX design.
Management: Component owner, Customer management.
Communication: Swedish, English.
Saab Training and Simulation | Sweden, Czech Republic, Remote | 2018-2021
All copyright belongs to Saab.

Wipeout Terra Nova | UI/UX
Photoshop
Maya
Figma
Twinmotion
After EffectsInspired by games like Wipeout, Ridge Racer and Ace Combat, I designed a simple high concept UX and placed it in a conceptual game.
The ship selection screen features two different themes - a light one and a dark one, centered around the controller, acting as natural pit stops in the user's journey.
In addition an in-game UI was created aiming to balance information and minimalism. Wipeout has gone offroad!
Technical: 3D asset adjustments.
Creative: Original Idea, UI/UX. Conceptual design, Art direction, Motion graphics.
Ship models and original texture by Swiss_Fox. | 2023.
The ship selection screen features two different themes - a light one and a dark one, centered around the controller, acting as natural pit stops in the user's journey.
In addition an in-game UI was created aiming to balance information and minimalism. Wipeout has gone offroad!


Technical: 3D asset adjustments.
Creative: Original Idea, UI/UX. Conceptual design, Art direction, Motion graphics.
Ship models and original texture by Swiss_Fox. | 2023.

Laserix : Puzzle Islands | Mobile game
Unity
Visual Studio
Photoshop
Maya
AudacityMade in my one man team – Featured on App Store “New Games We Love”. Laserix is a relaxing light reflection puzzler where you catch gems by reflecting lasers.
Check out this longer gameplay video.
Can you tell I got inspiration for the art direction from The Legend of Zelda: The Wind Waker?
Point light for diamonds and fireflies was made with a stencil shader. Modelled grass rotates in the wind.
History of Laserix. My pet project since 2003.
Technical:
Programming (C#), iOS, Android, Built in render pipeline, Audacity.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Product, UI/UX), Art direction, VFX.
Management: Project, Product, PR.
Communication: Japanese, English.
Made in my one man team @ A nice company | Fukuoka, Japan | 2017
Check out this longer gameplay video.

Can you tell I got inspiration for the art direction from The Legend of Zelda: The Wind Waker?

Point light for diamonds and fireflies was made with a stencil shader. Modelled grass rotates in the wind.
2003
Web
2D
Flash AS 2.0
Mouse
Web
2D
Flash AS 2.0
Mouse
2005
PSP
2D
Lua script
Buttons
PSP
2D
Lua script
Buttons
2015
Android
3D
Unity C#
Touch
Android
3D
Unity C#
Touch
2017
Android, iOS
3D
Unity C#
Touch
Android, iOS
3D
Unity C#
Touch
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Product, UI/UX), Art direction, VFX.
Management: Project, Product, PR.
Communication: Japanese, English.
Made in my one man team @ A nice company | Fukuoka, Japan | 2017

Terrain Editor | Tool
Unity
Visual Studio
FigmaA basic terrain editor I made during a week and the first time I used AI as work tools, it was very rewarding!
Paint the terrain to raise/lower or use a tile selection tool and adjust the height.
Try it in your desktop browser.
Technical: Programming (C#), Unity URP/WebGL, Shadergraph.
Creative: UX design, UI design, Art direction.
AI: ChatGPT-3.5, Midjourney, Skybox Labs.
2023
Paint the terrain to raise/lower or use a tile selection tool and adjust the height.
Try it in your desktop browser.
Technical: Programming (C#), Unity URP/WebGL, Shadergraph.
Creative: UX design, UI design, Art direction.
AI: ChatGPT-3.5, Midjourney, Skybox Labs.
2023
Key | 3D Modeling
Maya
Substance 3D PainterHeavy and foreboding, this key beckons to be turned, whispering of hidden truths behind a locked door.
Its purpose remains shrouded, a mystery intertwined with the ominous echoes of survival horror.
Technical: 3D Modelling, Material Creation.
Creative: Art direction.
2023
Technical: 3D Modelling, Material Creation.
Creative: Art direction.
2023

Digital Advertising Campaign | Motion Graphics
Twinmotion
After EffectsProduction of a digital advertising campaign for a hospital.
My role involved concept and animation in After Effects with the end product displayed on digital signage at Aeon Mall.
Afterwards I contextualized the ad in Twinmotion.
Creative: Concept, Motion graphics, Digital twin mock up.
Communication: Japanese.
2023
My role involved concept and animation in After Effects with the end product displayed on digital signage at Aeon Mall.
Afterwards I contextualized the ad in Twinmotion.
Creative: Concept, Motion graphics, Digital twin mock up.
Communication: Japanese.
2023

Tower Mansion | Architectural Visualization
Maya
TwinmotionAn apartment I had the pleasure of staying in. The video shows the living room/open kitchen.
Maya, apartment was modelled and UV mapped.
Twinmotion, material adjustment, furnishing, lighting, environment, rendering and presentation.
Technical:
3D modelling, Lighting, Visualization.
Creative: Presentation.
2023.

Maya, apartment was modelled and UV mapped.

Twinmotion, material adjustment, furnishing, lighting, environment, rendering and presentation.
Creative: Presentation.
2023.

Thievery | VR game
Unity
Visual Studio
Photoshop
Maya
AudacityAn action filled escape room puzzler with focus on realism and such it contains everything from an episode of Popeye to a shoot-out with a helicopter.
This was my first real venture into VR and it taught me a lot about developing a game for the platform.
Technical: Programming (C#), Oculus rift.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Product, UI/UX), Art direction, VFX.
Management: Project, Product.
Made in my one man team, from idea to finished product @ Anicecompany | Fukuoka, Japan | 2017-2018
This was my first real venture into VR and it taught me a lot about developing a game for the platform.
Technical: Programming (C#), Oculus rift.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Product, UI/UX), Art direction, VFX.
Management: Project, Product.
Made in my one man team, from idea to finished product @ Anicecompany | Fukuoka, Japan | 2017-2018

Onigiri | Mobile game
Unity
Visual Studio
Photoshop
Maya
Illustrator
AudacityEscape the rice ball factory, roll down the green hills, up the freezing mountains and watch out for the lava in the volcano. Unluck new abilities such ground bash, dash and air jump.
Onigiri is a 2D platformer controlled by swiping. With inspiration from games like from Super Mario Bros, Kirby and Metroid it was developed for Mobile (Android/iOS) but unfortunately not released. One day I would like to have the opportunity to complete it and release for mobile and handhelds such as Steam deck.
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing.
Communication: Japanese, English.
Made in my one man team @ A nice company | 2016.
Concept art by Ryo. Music by Hayato.
Onigiri is a 2D platformer controlled by swiping. With inspiration from games like from Super Mario Bros, Kirby and Metroid it was developed for Mobile (Android/iOS) but unfortunately not released. One day I would like to have the opportunity to complete it and release for mobile and handhelds such as Steam deck.
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing.
Communication: Japanese, English.
Made in my one man team @ A nice company | 2016.
Concept art by Ryo. Music by Hayato.

Slot Fighter | Mobile game
Unity
Visual Studio
Photoshop
Illustrator
AudacityA new spin on the slot. All game logic is done on the server.
Technical: Programming (C#, PHP), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product.
Communication: Japanese, English.
Made in my one man team @ A nice company | Fukuoka, Japan | 2017
Music by Hayato. Character art by https://jewel-s.jp/




Technical: Programming (C#, PHP), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product.
Communication: Japanese, English.
Made in my one man team @ A nice company | Fukuoka, Japan | 2017
Music by Hayato. Character art by https://jewel-s.jp/

BMW 330i | 3D Modeling
Unreal
Photoshop
MayaI modeled a BMW 330i in 2006 as part of my examination. The model, originally rendered at 45min a frame, here recaptured in much better quality - in real time - thanks to Unreal Engine.
Technical: 3D Modeling.
Shaders and environment provided by Unreal Engine.
2006, 2022




Technical: 3D Modeling.
Shaders and environment provided by Unreal Engine.
2006, 2022

A Light Bounce | Mobile game
Unity
Visual Studio
Photoshop
Illustrator
AudacityA unique platformer where you rotate the world around you and the lesser you do the higher you score.
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing, PR.
Made in my one man team @ A nice company | Fukuoka, Japan | 2016
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing, PR.
Made in my one man team @ A nice company | Fukuoka, Japan | 2016

NetEnt Games | Online Casino
FlashDevelopment of new online casino video slots as part of team of 10 people working at NetEnt in Stockholm. Close collaboration with programmers, graphic designers, testers, backend, sound designer, scrum master and product owner.
Work also consisted of maintenance of many other slots.
Evolution, another video slot I was part of from start.
Technical:
Programming (AS3), Jira, Subversion, Scrum.
Communication: Swedish, English.
NetEnt | Stockholm, Sweden | 2013

Work also consisted of maintenance of many other slots.

Evolution, another video slot I was part of from start.
Communication: Swedish, English.
NetEnt | Stockholm, Sweden | 2013

Prova Magasin | Web 2.0
Flash
Photoshop
MayaIn collaboration with project managers, art directors and copywriters, we created multiple issues of an interactive digital inspiration magazine, specifically curated for Vin & Sprit / Pernod Ricard. My contribution spanned across strategizing of content planning, programming, animating and 3D modelling. Winner of the Guldbladet Award in 2009.
Issue #08, 2008. Some of the team!
Issue #05, 2007. Buildings made in Maya.
Animated in Flash and Maya.
Absolut Vodka, featured in many issues.
Technical:
Programming (AS2/AS3) and animation.
Creative: Motion design.
Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2009




Absolut Vodka, featured in many issues.
Creative: Motion design.
Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2009

POM POM POM | Mobile game
Unity
Visual Studio
Photoshop
Illustrator
AudacityA punishing but rewarding touch and swipe game in 2D where the player works in a rice ball factory and needs to sort rice balls by color.
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing, PR.
Communication: Japanese, English.
Made in my one man rice-ball-making factory team @ A nice company | Fukuoka, Japan | 2016
Technical: Programming (C#), iOS, Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
Management: Project, Product, Testing, PR.
Communication: Japanese, English.
Made in my one man rice-ball-making factory team @ A nice company | Fukuoka, Japan | 2016

Campaigns, contests, banners | Web 2.0
Flash
Photoshop
MayaA few samples of campaign and ad work I worked on at Ottoboni Group in Stockholm.
LG Development of web contests for LG.
Chill Out Modelling of wineboxes and Flash development for chill out wine's website.
Technical:
Programming (AS2/AS3) and animation.
Creative: Motion design.
Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2009


Creative: Motion design.
Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2009

Laundry Day | UI/UX
FigmaHigh concept UX and UI design for a mobile app.
Creative: Original Idea. UI/UX. Art direction.
2023.
Creative: Original Idea. UI/UX. Art direction.
2023.

Procedural Art | $1,000,000 JPEGs
Unity
Visual Studio
MayaGeneration of abstract patterns using sliders to change noise, shapes and colors.
Technical:
Programming (C#), Unity HDRP, PC.
Creative: Art direction.
2022


Creative: Art direction.
2022

Corporate | Web 2.0
Flash
Photoshop
MayaIn collaboration with art directors, project managers and copywriters, I worked as a Flash developer on multiple corporate, consumer and sustainability websites.
Career page for Skanska, a multinational construction and development company based in Sweden.
A timeline presentation of Skanska's work for a Sustainable development.
Interactive map for Skanska.
Discount calculator for Länsförsäkringar, a Swedish banking and insurance group.
Servers made in Maya for a video for Northern.
Actor in front of green screen.
Technical:
Programming (AS2/AS3) and animation.
Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2011






Communication: Swedish.
Ottoboni Group | Stockholm, Sweden | 2007-2011

The Untold Legend of Chicken | Mobile game
Unity
Visual Studio
Photoshop
AudacityA continuation of A Light Bounce, a game I made for mobile, but in another style and with some different mechanics to make it easier.
Technical: Programming (C#), Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
2019
Technical: Programming (C#), Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
2019

Honey Rush | Mobile game
Unity
Visual Studio
Photoshop
Maya
AudacityA tricky original mobile puzzler.
Technical: Programming (C#), Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
2021
Technical: Programming (C#), Android.
Creative: Original Idea, Prototyping, Design (Game, Level, Graphic, Sound, Motion, UI/UX), Art direction, VFX.
2021
Brands
Awesome brands I worked on






&
Thank you
Awesome companies I worked at

Saab Dynamics - Training & Simulation
Saab is a Swedish aerospace and defence company, founded in 1937 with 19,000+ employees all over the world.


Net Entertainment
A supplier of digitally distributed gaming systems used by some of the world’s most successful online gaming operators.

Ottoboni Group
A bigger web agency in Stockholm, Sweden, that was later acquired.
10+ Years of Experience
Resume
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