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CV

Jason Kato - Creative Director

Contact Information

Email: me@jasonkato.com

LinkedIn: https://www.linkedin.com/in/jasondaze/

Website: https://jasonkato.com

Location: Sweden

Professional Summary

Creative Director with 10+ years of experience across games, simulation and interactive entertainment. Background in independent projects, product ownership and cross-functional enterprise teams.

Work Experience

Software Developer Consultant - Sogeti (part of Capgemini)

Location: Östersund, Sweden | Period: February 2026 - Present

Creative Technologist & Product Consultant - Self-employed

Location: Remote, Japan | Period: January 2022 - March 2025

Led end-to-end product development for diverse clients. Built AI chatbot products, interactive web applications with blockchain integration, and cross-platform games (PC/Mobile/VR).

Skills: GenAI/LLM Integration, Prompt Engineering, Python, Node.js, Unity, After Effects, Figma, Product Design, Creative Direction, UI/UX Design, Prototyping, Motion Design, Game Design, Product Strategy, Stakeholder Management, End-to-end Delivery, Client Relations

System Engineer & Associate Product Owner - SAAB Training & Simulation

Location: Sweden | Period: September 2018 - September 2021

Owned end-to-end delivery of scenario editor product for military training simulator in B2B enterprise environment. Managed product backlog, defined requirements with stakeholders, and led cross-functional collaboration between engineering, design and customer teams.

Skills: Unity, C#, Simulation, Azure DevOps, Agile/Scrum, Technical Documentation, Product Design, UX Design, Prototyping, Scenario Design, User Research, Product Ownership, Backlog Management, Stakeholder Management, B2B Customer Relations, Cross-functional Leadership

Creative Director & Lead Developer - A Nice Company

Location: Japan | Period: June 2015 - February 2018

Led creative vision and full-stack development for multiple shipped titles across mobile and VR platforms. LASERIX: Puzzle Islands achieved App Store "New Games We Love" feature. THIEVERY VR (Oculus Rift) pioneered immersive escape room mechanics.

Skills: Unity, C#, VR Development, Mobile Platforms, 3D Art Pipeline, Technical Art, Creative Direction, Art Direction, Game Design, Level Design, UX Design, Sound Design, Visual Effects, Product Ownership, Full Product Lifecycle

Game Developer - NetEnt

Location: Sweden | Period: January 2012 - February 2013

Delivered slot game products for market-leading iGaming supplier. Collaborated with international cross-functional teams including designers, mathematicians and QA.

Skills: Game Development, ActionScript, Game Implementation, Animation, Cross-functional Collaboration, International Teams

Interactive Developer - Ottoboni

Location: Sweden | Period: January 2007 - February 2013

Created interactive digital experiences at Stockholm creative agency. Delivered web campaigns, rich media advertising and interactive content for major Swedish brands.

Skills: Interactive Development, Rich Media, Web Animation, Digital Campaigns, Interactive Design, Motion Graphics, Agency Collaboration, Creative Team Workflow

Education

Bachelor of Media - Computer Game Development - Design & Programming

University of Skövde, Sweden | August 2003 - June 2006

Core Skills and Technologies

Product Design, Creative Direction, UX Design, UI Design, Prototyping, Game Design, Level Design, Human-Centered Design, Design Thinking, Product Management, Product Ownership, Roadmap Planning, Backlog Management, Stakeholder Management, Go-to-Market Strategy, User Research, Data-Driven Decisions, Generative AI, LLM Integration, Prompt Engineering, AI Product Development, AI-Assisted Workflows, Machine Learning Applications, Agile, Scrum, Cross-functional Leadership, B2B, B2C, SaaS, VR/AR, Mobile, Web, Simulation, Unity, C#, Python, Node.js, TypeScript, React, Next.js, Technical Art, After Effects, Figma

Languages

English (TOEIC 950), Swedish (Fluent), Japanese (Conversational)

開
Portfolio System v2.0

Hi, I'm
Jason Kato

加藤 ジェイソン

Creative Director

Creative Director with 10+ years of experience across games, simulation and interactive entertainment. Background in independent projects, product ownership and cross-functional enterprise teams.

Core Strengths

Product Strategy & Ownership

  • —End-to-end product lifecycle from discovery to delivery
  • —Roadmap planning, backlog management and stakeholder alignment
  • —Data-driven decision making and user research

Creative Direction & Design

  • —Cross-platform experience design (Mobile, Web, VR, PC)
  • —UI/UX design, prototyping and creative direction
  • —Human-centered design with shipped consumer products

AI & Emerging Technology

  • —GenAI integration, LLM applications and prompt engineering
  • —AI-assisted workflows and tooling development
  • —Technical fluency bridging creative and engineering teams

Languages

English(TOEIC 950)
Swedish(Fluent)
Japanese(Conversational)

Work Experience

Software Developer Consultant

Sogeti (part of Capgemini) • Östersund, Sweden

Feb 2026 - Present

Creative Technologist & Product Consultant

Self-employed • Remote, Japan

Jan 2022 - Mar 2025

Led end-to-end product development for diverse clients. Built AI chatbot products, interactive web applications with blockchain integration, and cross-platform games (PC/Mobile/VR).

TechnicalGenAI/LLM Integration, Prompt Engineering, Python, Node.js, Unity, After Effects, Figma
CreativeProduct Design, Creative Direction, UI/UX Design, Prototyping, Motion Design, Game Design
ManagementProduct Strategy, Stakeholder Management, End-to-end Delivery, Client Relations

System Engineer & Associate Product Owner

SAAB Training & Simulation • Sweden

Sep 2018 - Sep 2021

Owned end-to-end delivery of scenario editor product for military training simulator in B2B enterprise environment. Managed product backlog, defined requirements with stakeholders, and led cross-functional collaboration between engineering, design and customer teams. Drove product roadmap decisions while maintaining hands-on technical contribution in C# and Unity. Delivered measurable training outcomes for defense sector client.

TechnicalUnity, C#, Simulation, Azure DevOps, Agile/Scrum, Technical Documentation
CreativeProduct Design, UX Design, Prototyping, Scenario Design, User Research
ManagementProduct Ownership, Backlog Management, Stakeholder Management, B2B Customer Relations, Cross-functional Leadership

Creative Director & Lead Developer

A Nice Company • Japan

Jun 2015 - Feb 2018

Led creative vision and full-stack development for multiple shipped titles across mobile and VR platforms. LASERIX: Puzzle Islands achieved App Store "New Games We Love" feature, driving organic user acquisition. THIEVERY VR (Oculus Rift) pioneered immersive escape room mechanics. Owned complete product lifecycle from concept to post-launch iteration.

TechnicalUnity, C#, VR Development, Mobile Platforms, 3D Art Pipeline, Technical Art
CreativeCreative Direction, Art Direction, Game Design, Level Design, UX Design, Sound Design, Visual Effects
ManagementProduct Ownership, Full Product Lifecycle

English Language Teacher

Seiha English Academy • Japan

Feb 2014 - Mar 2015

Designed and delivered curriculum for 150+ students. Self-initiated VR learning application (Gear VR) to gamify vocabulary retention - early exploration of immersive education technology.

TechnicalVR Development, Unity, Educational Technology
CreativeCurriculum Design, Gamification, Learning Experience Design
ManagementLesson Planning, Student Engagement

Game Developer

NetEnt • Sweden

Jan 2012 - Feb 2013

Delivered slot game products for market-leading iGaming supplier. Collaborated with international cross-functional teams including designers, mathematicians and QA. Contributed to products generating significant revenue in regulated gaming markets.

TechnicalGame Development, ActionScript
CreativeGame Implementation, Animation
ManagementCross-functional Collaboration, International Teams

Interactive Developer

Ottoboni • Sweden

Jan 2007 - Aug 2011

Created interactive digital experiences at Stockholm creative agency. Delivered web campaigns, rich media advertising and interactive content for major Swedish brands. Collaborated with creative directors, designers and account managers.

TechnicalInteractive Development, Rich Media, Web Animation
CreativeDigital Campaigns, Interactive Design, Motion Graphics
ManagementAgency Collaboration, Creative Team Workflow

Additional Part-time Experience

English Language Teacher

Cross Culture Communication Center • Japan

Jun 2023 - Mar 2025

Staff

Yamato Transport Company • Japan

Apr 2022 - Sep 2022

Outbound Sales Representative (B2C)

Manpower • Sweden

Aug 2004 - Dec 2004

Contract Work & Projects

Beta tester

Grin • 2008

Bionic Commando Rearmed (PS3)

Event scripter

Bajoum Interactive • 2006

Swedish Advent Calendar Game (PC)

Level designer

University of Skövde • 2005

Volvo S80 driving simulator

Education & Training

Bachelor of Media

Computer Game Development - Design & Programming

University of Skövde • Sweden

Aug 2003 - Jun 2006

Japanese Language Studies

Genki Japanese and Culture School • Japan

Aug 2010 - Nov 2010

Military Service

Security Forces

Linköping • Sweden

Jan 2001 - Nov 2001

◆Key Technologies & Skills

Product Design, Creative Direction, UX Design, UI Design, Prototyping, Game Design, Level Design, Human-Centered Design, Design Thinking, Product Management, Product Ownership, Roadmap Planning, Backlog Management, Stakeholder Management, Go-to-Market Strategy, User Research, Data-Driven Decisions, Generative AI, LLM Integration, Prompt Engineering, AI Product Development, AI-Assisted Workflows, Machine Learning Applications, Agile, Scrum, Cross-functional Leadership, B2B, B2C, SaaS, VR/AR, Mobile, Web, Simulation, Unity, Technical Art