Software Developer Consultant - Sogeti (part of Capgemini)
Location: Östersund, Sweden | Period: February 2026 - Present
Initializing
Email: me@jasonkato.com
LinkedIn: https://www.linkedin.com/in/jasondaze/
Website: https://jasonkato.com
Location: Sweden
Creative Director with 10+ years of experience across games, simulation and interactive entertainment. Background in independent projects, product ownership and cross-functional enterprise teams.
Location: Östersund, Sweden | Period: February 2026 - Present
Location: Remote, Japan | Period: January 2022 - March 2025
Led end-to-end product development for diverse clients. Built AI chatbot products, interactive web applications with blockchain integration, and cross-platform games (PC/Mobile/VR).
Skills: GenAI/LLM Integration, Prompt Engineering, Python, Node.js, Unity, After Effects, Figma, Product Design, Creative Direction, UI/UX Design, Prototyping, Motion Design, Game Design, Product Strategy, Stakeholder Management, End-to-end Delivery, Client Relations
Location: Sweden | Period: September 2018 - September 2021
Owned end-to-end delivery of scenario editor product for military training simulator in B2B enterprise environment. Managed product backlog, defined requirements with stakeholders, and led cross-functional collaboration between engineering, design and customer teams.
Skills: Unity, C#, Simulation, Azure DevOps, Agile/Scrum, Technical Documentation, Product Design, UX Design, Prototyping, Scenario Design, User Research, Product Ownership, Backlog Management, Stakeholder Management, B2B Customer Relations, Cross-functional Leadership
Location: Japan | Period: June 2015 - February 2018
Led creative vision and full-stack development for multiple shipped titles across mobile and VR platforms. LASERIX: Puzzle Islands achieved App Store "New Games We Love" feature. THIEVERY VR (Oculus Rift) pioneered immersive escape room mechanics.
Skills: Unity, C#, VR Development, Mobile Platforms, 3D Art Pipeline, Technical Art, Creative Direction, Art Direction, Game Design, Level Design, UX Design, Sound Design, Visual Effects, Product Ownership, Full Product Lifecycle
Location: Sweden | Period: January 2012 - February 2013
Delivered slot game products for market-leading iGaming supplier. Collaborated with international cross-functional teams including designers, mathematicians and QA.
Skills: Game Development, ActionScript, Game Implementation, Animation, Cross-functional Collaboration, International Teams
Location: Sweden | Period: January 2007 - February 2013
Created interactive digital experiences at Stockholm creative agency. Delivered web campaigns, rich media advertising and interactive content for major Swedish brands.
Skills: Interactive Development, Rich Media, Web Animation, Digital Campaigns, Interactive Design, Motion Graphics, Agency Collaboration, Creative Team Workflow
University of Skövde, Sweden | August 2003 - June 2006
Product Design, Creative Direction, UX Design, UI Design, Prototyping, Game Design, Level Design, Human-Centered Design, Design Thinking, Product Management, Product Ownership, Roadmap Planning, Backlog Management, Stakeholder Management, Go-to-Market Strategy, User Research, Data-Driven Decisions, Generative AI, LLM Integration, Prompt Engineering, AI Product Development, AI-Assisted Workflows, Machine Learning Applications, Agile, Scrum, Cross-functional Leadership, B2B, B2C, SaaS, VR/AR, Mobile, Web, Simulation, Unity, C#, Python, Node.js, TypeScript, React, Next.js, Technical Art, After Effects, Figma
English (TOEIC 950), Swedish (Fluent), Japanese (Conversational)
加藤 ジェイソン
Creative Director
Creative Director with 10+ years of experience across games, simulation and interactive entertainment. Background in independent projects, product ownership and cross-functional enterprise teams.
Sogeti (part of Capgemini) • Östersund, Sweden
Self-employed • Remote, Japan
Led end-to-end product development for diverse clients. Built AI chatbot products, interactive web applications with blockchain integration, and cross-platform games (PC/Mobile/VR).
SAAB Training & Simulation • Sweden
Owned end-to-end delivery of scenario editor product for military training simulator in B2B enterprise environment. Managed product backlog, defined requirements with stakeholders, and led cross-functional collaboration between engineering, design and customer teams. Drove product roadmap decisions while maintaining hands-on technical contribution in C# and Unity. Delivered measurable training outcomes for defense sector client.
A Nice Company • Japan
Led creative vision and full-stack development for multiple shipped titles across mobile and VR platforms. LASERIX: Puzzle Islands achieved App Store "New Games We Love" feature, driving organic user acquisition. THIEVERY VR (Oculus Rift) pioneered immersive escape room mechanics. Owned complete product lifecycle from concept to post-launch iteration.
Seiha English Academy • Japan
Designed and delivered curriculum for 150+ students. Self-initiated VR learning application (Gear VR) to gamify vocabulary retention - early exploration of immersive education technology.
NetEnt • Sweden
Delivered slot game products for market-leading iGaming supplier. Collaborated with international cross-functional teams including designers, mathematicians and QA. Contributed to products generating significant revenue in regulated gaming markets.
Ottoboni • Sweden
Created interactive digital experiences at Stockholm creative agency. Delivered web campaigns, rich media advertising and interactive content for major Swedish brands. Collaborated with creative directors, designers and account managers.
Cross Culture Communication Center • Japan
Yamato Transport Company • Japan
Manpower • Sweden
Grin • 2008
Bionic Commando Rearmed (PS3)
Bajoum Interactive • 2006
Swedish Advent Calendar Game (PC)
University of Skövde • 2005
Volvo S80 driving simulator
Computer Game Development - Design & Programming
University of Skövde • Sweden
Genki Japanese and Culture School • Japan
Security Forces
Linköping • Sweden