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2025
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Jason Kato

加藤 ジェイソン

Product-focused creative technologist with 10+ years delivering shipped products across games, simulation and interactive entertainment. Track record of product ownership in cross-functional Agile teams at enterprise scale and in indie game development. Combines strategic product thinking with hands-on technical fluency and creative direction. Currently focused on AI product development and GenAI integration. Bilingual in enterprise B2B and consumer B2C contexts.

Core Strengths

Product Strategy & Ownership

  • End-to-end product lifecycle from discovery to delivery
  • Roadmap planning, backlog management and stakeholder alignment
  • Data-driven decision making and user research

Creative Direction & Design

  • Cross-platform experience design (Mobile, Web, VR, PC)
  • UI/UX design, prototyping and creative direction
  • Human-centered design with shipped consumer products

AI & Emerging Technology

  • GenAI integration, LLM applications and prompt engineering
  • AI-assisted workflows and tooling development
  • Technical fluency bridging creative and engineering teams

Languages

English(TOEIC 950)
Swedish(Fluent)
Japanese(Conversational)

Experience

Creative Technologist & Product Consultant

Self-employedRemote, Japan

Jan 2022 - Mar 2025

Led end-to-end product development for diverse clients. Built AI chatbot products, interactive web applications with blockchain integration, and cross-platform games (PC/Mobile/VR). Currently developing AI-powered chess coaching platform integrating LLM conversation with real-time game analysis. Managed full product lifecycle from stakeholder discovery to go-to-market.

TechnicalGenAI/LLM Integration, Prompt Engineering, Python, Node.js, Unity, After Effects, Figma
CreativeProduct Design, Creative Direction, UI/UX Design, Prototyping, Motion Design, Game Design
ManagementProduct Strategy, Stakeholder Management, End-to-end Delivery, Client Relations

System Engineer & Associate Product Owner

SAAB Training & SimulationSweden

Sep 2018 - Sep 2021

Owned end-to-end delivery of scenario editor product for military training simulator in B2B enterprise environment. Managed product backlog, defined requirements with stakeholders, and led cross-functional collaboration between engineering, design and customer teams. Drove product roadmap decisions while maintaining hands-on technical contribution in C# and Unity. Delivered measurable training outcomes for defense sector client.

TechnicalUnity, C#, Simulation, Azure DevOps, Agile/Scrum, Technical Documentation
CreativeProduct Design, UX Design, Prototyping, Scenario Design, User Research
ManagementProduct Ownership, Backlog Management, Stakeholder Management, B2B Customer Relations, Cross-functional Leadership

Creative Director & Lead Developer

A Nice CompanyJapan

Jun 2015 - Feb 2018

Led creative vision and full-stack development for multiple shipped titles across mobile and VR platforms. LASERIX: Puzzle Islands achieved App Store "New Games We Love" feature, driving organic user acquisition. THIEVERY VR (Oculus Rift) pioneered immersive escape room mechanics. Owned complete product lifecycle from concept to post-launch iteration.

TechnicalUnity, C#, VR Development, Mobile Platforms, 3D Art Pipeline, Technical Art
CreativeCreative Direction, Art Direction, Game Design, Level Design, UX Design, Sound Design, Visual Effects
ManagementProduct Ownership, Full Product Lifecycle

English Language Teacher & EdTech Developer

Seiha English AcademyJapan

Feb 2014 - Mar 2015

Designed and delivered curriculum for 150+ students. Self-initiated VR learning application (Gear VR) to gamify vocabulary retention - early exploration of immersive education technology.

TechnicalVR Development, Unity, Educational Technology
CreativeCurriculum Design, Gamification, Learning Experience Design
ManagementLesson Planning, Student Engagement

Game Developer

NetEntSweden

Jan 2012 - Feb 2013

Delivered slot game products for market-leading iGaming supplier. Collaborated with international cross-functional teams including designers, mathematicians and QA. Contributed to products generating significant revenue in regulated gaming markets.

TechnicalGame Development, ActionScript
CreativeGame Implementation, Animation
ManagementCross-functional Collaboration, International Teams

Interactive Developer

OttoboniSweden

Jan 2007 - Feb 2013

Created interactive digital experiences at Stockholm creative agency. Delivered web campaigns, rich media advertising and interactive content for major Swedish brands. Collaborated with creative directors, designers and account managers.

TechnicalInteractive Development, Rich Media, Web Animation
CreativeDigital Campaigns, Interactive Design, Motion Graphics
ManagementAgency Collaboration, Creative Team Workflow

Part-time Jobs

English Language Teacher

Cross Culture Communication CenterJapan

Jun 2023 - Mar 2025

Staff

Yamato Transport CompanyJapan

Apr 2022 - Sep 2022

Telemarketer

ManpowerSweden

Aug 2004 - Dec 2004

Contract Work

Beta tester

Grin2008

Bionic Commando Rearmed (PS3)

Event scripter

Bajoum Interactive2006

Swedish Advent Calendar Game (PC)

Level designer

University of Skövde2005

Volvo S80 driving simulator

Education

Bachelor of Media

Computer Game Development - Design & Programming

University of SkövdeSweden

Aug 2003 - Jun 2006

Japanese Language Studies

Genki Japanese and Culture SchoolJapan

Aug 2010 - Nov 2010

Military Service

Security Forces

LinköpingSweden

Jan 2001 - Nov 2001

Key Technologies & Skills

Product DesignCreative DirectionUX DesignUI DesignPrototypingGame DesignLevel DesignHuman-Centered DesignDesign ThinkingProduct ManagementProduct OwnershipRoadmap PlanningBacklog ManagementStakeholder ManagementGo-to-Market StrategyUser ResearchData-Driven DecisionsGenerative AILLM IntegrationPrompt EngineeringAI Product DevelopmentAI-Assisted WorkflowsMachine Learning ApplicationsAgileScrumCross-functional LeadershipB2BB2CSaaSVR/ARMobileWebSimulationUnityTechnical Art